

Tremulous is a first-person shooter that started out as a Quake 3 mod. Hopping the RC does not happen that often since it is often impractical especially in large games, but in small games it can mean destroying the ENTIRE enemy base in under 15 seconds if the enemy built in such a way.Įven if the reactor can zap aliens, its range is rediculously short and deals minimal damage at the edge of its range.How To Explore Walls and Ceilings with Tremulous So short that it actually takes skill to build a decent base in tremulous because a technique called "hopping the reactor" where you litereally just jump on the reactor and stay either outside of the turret's range of in a way where your center of mass is blocked by the corners of the hitbox of the reactor itself.

Turrets in tremulous actually have a shorter range than you think. Whips is in a different category entirely, because they are basically melee only and relatively easy to deal with as a result. It becomes a game of PvE, instead of PvP. Sentries really suck the fun out of this game imo. But when I briefly played those games, sentries were a huge part of the game it seems. I hate to derail this thread, like the other one that turned out to be all about tremulous/unvanquished. I'd rather see Sentries buffed a bit than being so under-used as the are. I think if I convert the above map and use the classical entities mod, it would make a GREAT defence map
Tremulous game mod mod#
The 'z' in front stands for the zombie mod variant but for some reason it was played on a pvp server. Other non-mission maps can still sort of be called mission maps such as this one, which is called I'm running the GPP-1.1 Arena Fusion mod (which I created) in the video so it isn't 'true' Tremulous: In the end, there is a last 20 minute camp while a refuelling a ship, then entering the ship safely so that was excluded from the video. Hard Landing, aliens' goal is to interfere with human progress to the ending and even more likely, wipe them out from the map. This special scene is actually exploiting a hazardous map entity bug where it can only damage one thing at a time:

Mission One Beta 7, where both teams have to go through a physics course. Funny enough that same group is now developing a separate standalone game running on a different engine that uses similar gamelogic code, called Unvanquished UWE/NS/NS2 history video I made a while back up to NS2 releaseīlackout Beta 1, requires an Advanced Map Package for advanced entities that allows players to use handles and pick up weapons, similar to how NS2 has classic entities mod but in this mode humans need to access and destroy four different elements of the map to "nuke" it while aliens try to stop them and simply wipe them out:Īlthough it does say unvanquished on the video, the clan/group was just hosting the mod and didn't necessarily create the map or advanced map package (afaik). If anything, it would be more logical to say that NS:Combat was inspired by Tremulous, which is also not true I can see why people think NS2 is inspired by Tremulous, but trust me that is just superficial as Tremulous and Combat share a lot of similarities. NS2 is a bit of a hybrid of those two game modes. Good thing that was abandoned, cause now we have the iconic Skulk, Gorge, Lerk, Fade and Space Cowĭuring NS2 development, I've noticed a lot of inspiration taken from NS:Combat taken into the NS:classic gameplay. Both were heavily inspired by Gloom and the NS aliens were initially supposed to be designed as organs in a body defending against foreign bodies (marines).
Tremulous game mod full#
Tremulous development may have "begun" before Natural Selection, but Natural Selection was actually released on Halloween 2002, where as Tremulous wasn't officially released a full three years later. I wonder if they were both based on Gloom? I think many here would be interested in a brief addition and or revision of your thoughts in 6 months, or a year if you don't play much. NS, the game before NS2, predates tremulous by a few I hope you continue playing the game. (Open-source, completely free, and I suspect NS2 may have been inspired by it)
